Taiwanese studio Pumpkin is making 3D assets for them, and voice actors include Jason Isaacs, Zelda Williams, Tommie Earl Jenkins, and others. The characters are designed by Judge Dread artist Mike McMahon, with composer Oliver Kraus creating the music. He worked closely with VR studio Wolf & Wood to bring the game to VR as well as PC and consoles. While The Last Worker is theoretically a small endeavor, Tittel says it’s brought a lot of disparate groups together. It stars John Malkovich and Jason Isaacs, and is based on the “Winterreise” song cycle by Franz Schubert. Tittel’s a filmmaker himself, and actually is producing The Winter’s Journey for release next year. Speaking to The Last Worker director and writer Jörg Tittel doesn’t help me reconcile that discomfort, but when he tells me about his passion for merging the worlds of theater, games, and film, I understand it a bit better. I think this is good ludonarrative, given Kurt’s reluctance to quit, yet it feels so dissonant at the same time. It’s uncomfortable in a way that’s probably good for me somehow. ![]() So here I am, playing The Last Worker, running through an increasingly stressful loop of speeding to boxes, checking them for tears or incorrect sizing, dropping them off, repeating, and enjoying it, all while adamant that the guy I am piloting around should absolutely stop doing that right this second because it sucks sh*t. It’s a concept that can get monotonous or much worse rather quickly in a real-world environment (and for Kurt, it does!) but in a nice safe video game, it’s satisfying. And getting scored based on how well and fast I make him do his job makes a little meter go up, and my stupid monkey brain enjoys it when the meter goes up. I like to shoot the packages out of my little package gun into the recycle hole. ![]() I like the little detective game of making sure the package is correct. Navigating the hover cart around in the 3D space of the warehouse is weirdly soothing. Jüngle is a horrible company! Kurt sleeps in a garbage pit at the job site every night! He should quit, like, yesterday! Surely there’s something else he could be doing, how are all these other people making money to buy weird crap like baby VR goggles?! But through these thoughts I’m also, you know, a person playing a video game. But during the job-doing bit, I found myself at an uncomfortable juxtaposition of wanting to do Kurt’s job well while mentally screaming at him to bail.
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